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Parent Device

Sensing
the unseen.

A sensory interface system that translates indoor presence into sound, touch, and context.

TeamResonaDuration2026.03 — 2026.06ToolsRhino, Keyshot, Blender, Figma
Parent device held by hands
Object

Designed to be understood by touch.

No screen. No visual confirmation. The product is read through form, rhythm, sound, and touch.

Child device worn
Problem

Presence is not enough.

A bell can signal presence. It cannot explain direction, distance, status, or context.

Scenario

The room becomes readable.

Room learning, risk zones, and beacon coordinates form a readable indoor map.

scenario map

Three devices.
One system.

Parent Device Child Device Beacon Parent Device Child Device Beacon
01 Parent Device

A sensory interface worn by the parent.

Location and movement become sound and touch.

Bone-conduction

Spatial feedback without visual confirmation.

Asymmetric form

Orientation and function are distinguished by touch.

Gesture panel

Commands are controlled through tactile gestures.

wearing parent deviceWearing Experience
parent detailHaptic PUI
parent device closeupForm Language
02 Child Device

Soft, adjustable, wearable.

A soft receiver that communicates the child’s movement and direction.

Soft receiver

A silicone structure designed for child movement.

Adjustable band

The circular band adapts to the wearing condition.

Spatial sound

Location is translated into directional audio.

child device in handHuman Scale
child device renderSoft Wearable
band detailAdjustable Expansion Band
03 Beacon

A spatial anchor for indoor awareness.

A wall-mounted anchor that defines indoor position and charging.

Anchor

Defines the spatial reference point.

Charge

Supports charging for both devices.

Locate

Stabilizes position through spatial context.

beacon renderSpatial Anchor
finger touching beaconPUI Anchoring
charging renderCharging Experience
Sensory Layer

Haptic for urgency.
Stereo sound for direction.
TTS for context.

Urgency, direction, and context are separated into different sensory channels.

Haptic위험 알림 / 즉각 반응
Stereo아이 위치 / 방향성 정보
TTS상태 확인 / 맥락 설명
sensory layer
AI Powered Design Process

AI-powered,
designer-decided.

AI supports analysis. The final product language is defined by designer judgment.

User Problem

시각장애 부모의 실내 아이 위치 인지 문제

resona Data

일반 원칙과 특수 사례의 교차 분석

Design Principles

감각 기반 인터페이스 원칙 도출

Virtual UT

다중 감각채널 충돌 테스트

Layer Structure

Haptic · Stereo · TTS 차등 적용

Final Series

Parent · Child · Beacon
final product family
resona

Invisible space, translated into sensory feedback.